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Operation Luttich: Falaise Gap 2.0.2.0 - Google Play




About Operation Luttich: Falaise Gap

Operation Luttich 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011 Do you have the skills and nerves to push exhausted Wehrmacht forces to Avranches through the fierce Allied resistance and numbing...

Operation Luttich 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011

Do you have the skills and nerves to push exhausted Wehrmacht forces to Avranches through the fierce Allied resistance and numbing bombardment to cut off US armies breaking out from Normandy while German flanks are crumbling all around you?

Situation on August 7, 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.

However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches, they could cut off the First and Third US Army.

This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in the Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.

Surely throwing eight battle-hardened Panzer and Waffen SS divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition, the Germans committed all their Luftwaffe reserves to this undertaking, named Operation Lüttich.

The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces that had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.

The only thing was sure: At the end of this maneuvering, either several German or American armies would be cut off, and that side would suffer losses measured in hundreds of thousands of men—a scale so far unprecedented on the Western Front of WWII.


FEATURES:

+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.



In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.




Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!



Previous Versions

Here you can find the changelog of Operation Luttich: Falaise Gap since it was posted on our website on 2019-07-15 15:57:06. The latest version is 2.0.2.0 and it was updated on 2024-04-22 13:14:28. See below the changes in each version.

Operation Luttich: Falaise Gap version 2.0.2.0
Updated At: 2024-02-28
Changes: v2.0.2 (2024.02.28) + War Status: Shows number of gained/lost hexagons during the previous turn + Call For Support resource via Generals from now on (Select a general, tap Action menu, choose Request Call-for-Support) + Setting: Turn making a failsafe copy of the ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space) + Fix: Movement arrows scaling issues + HOF cleared from the oldest scores
Operation Luttich: Falaise Gap version 2.0.0.0
Updated At: 2023-09-23
Changes: + Revamped movement arrow drawing + Accuracy: Artillery can use MPs to prepare for the next barrage to make it more efficient + Setting: Alter how strongly hexagon grid is drawn + Setting: Scattered Units marked with symbols + Setting: MAP button can show full screen map with city icons or VP in a circle + Setting: Automove (moving several hexagons at once) can focus the map into direction of travel + Setting: support units can have higher/lower selection priority + HOF cleanup
Operation Luttich: Falaise Gap version 1.6.4.0
Updated At: 2023-07-16
Changes: v1.6.4 + Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) + AI: Trying to reduce excessive tactical-task-switching + 40 UNDOs v1.6.2 + More effective German bombardment + If a unit covers a tactical route, narrow green line drawn over the unit + Ending turn requires using all the resources that would expire and be lost between turns + HOF cleared from the oldest scores + Simplified Shield-styled city icons
Operation Luttich: Falaise Gap version 1.6.2.0
Updated At: 2023-06-05
Changes: + More effective German bombardment + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Ending turn requires using all the resources that would expire and be lost between turns + HOF cleared from the oldest scores + Simplified Shield-styled city icons
Operation Luttich: Falaise Gap version 1.6.0.0
Updated At: 2023-05-04
Changes: + Setting: General switched from ON/OFF to % change of getting each general + General can request sabotage: few nearby hexagon change sides (less effective than in other games) + Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it + Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds + AI: Better situation assessment before attacking over rivers + Number of UNDO-actions increased to 20 + Stats include length of the front-line
Operation Luttich: Falaise Gap version 1.4.8.0
Updated At: 2023-01-20
Changes: + Dugouts will from now on be available via Build Dugout action by a general + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn
Operation Luttich: Falaise Gap version 1.4.4.0
Updated At: 2022-05-03
Changes: + When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + Added new military history quotations
Operation Luttich: Falaise Gap version 1.4.2.0
Updated At: 2022-01-25
Changes: + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + War Status includes list of currently requested resources + HOF relocated to web (see dev-log for details) + AI artillery might escape capture (happens less often than General's escape) + AI: Improvements in front line coherence
Operation Luttich: Falaise Gap version 1.4.0.2
Updated At: 2021-10-13
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders: Setting: brightness & line-width + Assigning +1 HP: The unit can't be adjacent to more than 1 enemy hexagon + The percent of how much the player controls of the province on the screen drawn on grey box + The number of VPs player controls and the amount of VPs required drawn yellow box + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) + Brightened the darkest icons
Operation Luttich: Falaise Gap version 1.2.0.2
Updated At: 2021-05-05
Changes: + Depots have longer text (PO=Pontoon, etc) + Setting: Darken map during the night + Setting: Fatigue number or FA-marker + Setting: Strength of shadow on units + General: Action: Build Hospital (from now on hospitals via General) + Units track the number of hexagons they move + New Forest icon: Forest/Swamp/Hospital bigger if covered by unit + Cut off dugouts might lose HP + Setting: Turn |||,==,HO markers ON/OFF + Withdrawing unit favors clear/cities more + HOF Cleanup + More Tactical Routes


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Downloads: 3
Updated At: 2024-04-22 13:14:28
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial